ReCCO: An Interactive App for Sketching Web Comics

Over the last years, casual and amateur artists have been using the emerging Internet technologies to easily produce, share and distribute their web comics. However, easiness and quickness are not enough. These web applications to create comics still show very simple and static interaction methods, restricting users’ experience. With this paper, we propose a solution for creating web comics which builds upon and extends the traditional principles of creating traditional comics. Our approach combines sketch-based interaction to draw comics with shape and command recognition, computer...

read more

SB Interaction and Calli Tags to Create Comics Online

Over the last years, amateur artists have been using the new Internet technologies to easily produce, share and distribute their comics. However, web applications for this kind of creation are still restricting users by adopting simple and very limiting interaction methods. Therefore, these systems do not allow the creation of visually rich comics and do not support some of the inherent needs of comics, such as the repetition of previous elements. In this paper, we propose a solution for creating comics online which builds upon the traditional principles of creating paper comics. Our approach...

read more

Calligraphic Shortcuts for Comics Creation

The interactive creation of comics on the World Wide Web has become increasingly relevant over the last few years as a way for amateur creators to produce, share and distribute their comics. However, web applications that allow this kind of creation still restrict users interaction by not considering the repetition of previous elements across a comics story. Moreover, they use very simple methods for creating new content, therefore not allowing visually complex and rich comics. In this paper, we present a solution that seeks to converge the creation of web comics with the basic principles of...

read more

Criação Interactiva de Banda Desenhada

A criação interactiva de Banda Desenhada (ou comics), via plataformas na Internet, tem vindo a destacar-se nos últimos anos. Contudo, a variabilidade visual e os mecanismos de reutilização de símbolos que estas plataformas oferecem, revelam-se desajustados da criação tradicional de Banda Desenhada, em formato físico. A solução que propomos tem como objectivo aproximar estes dois universos, permitindo que uma interacção mais rica resulte numa melhor expressividade gráfica. Com a aplicação que aqui apresentamos, o utilizador pode desenhar livremente e aproveitar essa...

read more

A Collaborative CAD Conference Tool to Support ME

Communication is a critical component of human interaction in order to satisfy basic human needs. This is es-pecially true in technology-supported learning environments, where establishing multiple communicational channels between instructors and students is a requisite to enhance learning. Therefore, specific intervention strategies are required to effectively adjust each channel to satisfy students’ communication needs while learn-ing. However, not all online communication channels achieve the goal of including students into their learning communities. Thus, designers should understand...

read more

GIDeS++: A Rapid Prototyping Tool for Mould Design

With the advent of new interaction techniques and supporting hardware we should look beyond traditional WIMP (Windows, Icons, Menus, and Pointers) interfaces. Mouse and keyboard are by far the most widespread input devices and have been around for a good many years. However, before these, designers have been using pen and paper for an even longer period. Indeed, the first 3D drawings were sketched from simple perspective drawings. In this document we describe GIDeS++, a tool that adopts the paper-and-pencil metaphor to bridge the gap between designers’ and modellers’ innate ability at...

read more

Cascading Reco. for Ambiguous Calli. Interaction

Throughout the last decade many approaches have been made to the problem of developing CAD systems that are usable in the early stages of product ideation. Although most of these approaches rely on some kind of drawing paradigm and on the paper-and-pencil metaphor, only a few of them deal with the ambiguity that is inherent to natural languages in general and to sketching in particular. Also the paper-and-pencil metaphor has not in most cases been fully accomplished, since many gesture-based interfaces resort to secondary buttons and modifier keys in order to make command strokes easier to...

read more

Gides++

GIDes ++ is a gesture based calligraphic 3D modeller using expectation lists, and extends the notion of natural and efficient interface. A brand new look and a new modeller kernel empower the modelling capabilities. A measures layer enables the user to visualize and change measures, giving a new dimension in precise and accurate modelling. Adding new modalities like handwriting and speech, GIDes ++ present a natural and intelligent multimodal interface enabling quick models prototyping creation. Visually, much effort is being made to create a more appealing and elegant application, but...

read more